let marbleRaceLevel14_3 = {
	name: 'Game 14 Level 3',
	id: '14_3',
	type: 'elimination',
	eliminated: 1,
	objects: [
		// Portals
		{
			type: 'object',
			shape: 'rect',
			color: '@goal',
			toPortal: 'goal',
			isGoal: true,
			x: 600 - 10,
			y: 300,
			width: 20,
			height: 600
		},
		{
			type: 'object',
			shape: 'rect',
			color: '@a',
			toPortal: 'a',
			x: 340,
			y: 540 - 10,
			width: 520,
			height: 20
		},
		{
			type: 'object',
			shape: 'circle',
			color: '@a',
			portalID: 'a',
			x: 340,
			y: 80,
			radius: 5
		},

		// Goal portal
		{
			type: 'object',
			shape: 'circle',
			color: '@goal',
			portalID: 'goal',
			x: 700,
			y: 80,
			radius: 5
		},

		// Obstacles

		// Borders
		{
			type: 'object',
			shape: 'rect',
			color: '@tertiary',
			x: 400,
			y: 0,
			width: 800,
			height: 120
		},
		{
			type: 'object',
			shape: 'rect',
			color: '@tertiary',
			x: 400,
			y: 600,
			width: 800,
			height: 120
		},
		{
			type: 'object',
			shape: 'rect',
			color: '@tertiary',
			x: 0,
			y: 300,
			width: 160,
			height: 600
		},
		{
			type: 'object',
			shape: 'rect',
			color: '@tertiary',
			x: 800,
			y: 300,
			width: 160,
			height: 600
		},
		{
			type: 'object',
			shape: 'rect',
			color: '@tertiary',
			x: 640,
			y: 300,
			width: 80,
			height: 600
		},

		// Marbles
		{
			type: 'marbles',
			x: 340,
			y: 80,
			launchTime: 3,
			launchRadius: 75,
			passX: 700,
			passY: 80,
			radius: 8,
			eliminatedRadius: 6,
			velocity: 5
		},
	]
}
{
	let cntI = 4
	for (let i = 0; i <= cntI; ++i) {
		let cntJ = 2 + (i % 2)
		for (let j = 0; j <= cntJ; ++j)
			marbleRaceLevel14_3.objects.push({
				type: 'object',
				shape: 'polygon',
				color: '@secondary',
				x: 340 + (j - cntJ * .5) * 120,
				y: 300 + (i - cntI * .5) * 60,
				vertices: [
					{ x: 50, y: 5 }, { x: 5, y: 5 }, { x: 5, y: 50 },
					{ x: -5, y: 50 }, { x: -5, y: 5 }, { x: -50, y: 5 },
					{ x: -50, y: -5 }, { x: -5, y: -5 }, { x: -5, y: -50 },
					{ x: 5, y: -50 }, { x: 5, y: -5 }, { x: 50, y: -5 }
				],
				onBeforeUpdate: function (object, engine) {
					engine.setAngle(object.body, 5 * engine.time)
				}
			})
	}
}
marbleRaceLevels.push(marbleRaceLevel14_3)